Learn 2D animation techniques and visual effects creation using industry-standard tools and software.

Concepts of 2D Animation and Visual Effects
Course Features:
  • Language: English
  • list-box-outline Track: Digital Designing
  • Duration: 30 hours
  • layers-outline Level: Advanced
  • Learning Mode: Center
  • Jurisdiction: Maharashtra
  • Certificate of Completion

Eligibility
  • Learner should preferably a std. 10th Pass student (Not Compulsory)
  • It is desirable that Learner should have done MS-CIT Course (Not Compulsory)

Introduction

  • Enable students to internalize and apply the twelve classical principles—such as squash & stretch, anticipation, timing, arcs, and appeal—to create believable 2-D motion.
  • Guide learners through the full pre-production pipeline—scriptwriting, storyboarding, character and background design, and animatics—so they can turn narrative ideas into clear visual plans.
  • Train students to set up, manage, and optimize projects in Toon Boom Harmony, Animate CC, and related 2-D tools, including layers, symbols, keyframes, cameras, and export settings.
  • Equip learners to rig bipeds, quadrupeds, and mechanical objects with deformers and IK, and to animate nuanced body mechanics, facial lip-sync, and secondary actions.
  • Develop skills in particle and fluid systems to add smoke, fire, rain, magic trails, and other environmental effects that enrich storytelling.
  • Lead students in producing a polished short animation—managing assets, sound, and deadlines—and in critiquing work against artistic and industry standards for continuous improvement.

What you'll learn ?

  • Explain and demonstrate the 12 fundamental principles of animation and critique their use in professional work.
  • Write and analyze scripts, story ideas, and storyboards that translate narrative concepts into clear visual plans.
  • Design and iterate original characters, props, and backgrounds using research, mood-boards, and solid drawing fundamentals.
  • Construct efficient digital production pipelines in Toon Boom Harmony/Animate CC, managing layers, keyframes, symbols, and camera moves.
  • Rig biped, quadruped, and mechanical characters with deformers and inverse kinematics for believable motion and secondary actions.
  • Animate convincing body mechanics and nuanced performance—walks, runs, jumps, facial lip-sync, hand and cloth secondary motion—applying ease-in/out, overlap, and follow-through.
  • Create and integrate particle and fluid effects (smoke, fire, rain, magic, speed-lines) that enhance scene atmosphere.
  • Produce a short polished animated sequence that demonstrates cohesive storytelling, sound integration, atmospheric effects, and professional export settings.
  • Evaluate personal and peer work against aesthetic, technical, and production criteria, providing constructive feedback and iterating accordingly.
  • Document and manage the complete production workflow—naming conventions, exposure/model sheets, version control, and asset delivery—to meet deadlines and industry standards.

Certification

  • KLiC courses are recognised by Yashwantrao Chavan Maharashtra Open University (YCMOU).
  • MKCL provides certificate to the KLiC learner after his/her successful course completion.
  • Yashwantrao Chavan Maharashtra Open University (YCMOU) provides mark sheet to successfully passed KLiC learners (Jurisdiction: Maharashtra).

Academic Approach

The academic approach of the courses focuses on the “work-centric” education i.e. begin with work (and not from a book!), derive knowledge from work and apply that knowledge to make the work more wholesome, useful and delightful. The ultimate objective is to empower the Learner to engage in socially useful and productive work. It aims at leading the learner to his/her rewarding career as an employee or entrepreneur as well as development of the community to which s/he belongs. Learning methodology:

  • Step -1: Learners are given an overview of the course and its connection to life and work.
  • Step -2: Learners are exposed to the specific tool(s) used in the course through the various real-life applications of the tool(s).
  • Step -3: Learners are acquainted with the careers and the hierarchy of roles they can perform at workplaces after attaining increasing levels of mastery over the tool(s).
  • Step -4: Learners are acquainted with the architecture of the tool or tool map so as to appreciate various parts of the tool, their functions, utility and inter-relations.
  • Step -5: Learners are exposed to simple application development methodology by using the tool at the beginner’s level.
  • Step -6: Learners perform the differential skills related to the use of the tool to improve the given ready-made industry-standard outputs.
  • Step -7: Learners are engaged in appreciation of real-life case studies developed by the experts.
  • Step -8: Learners are encouraged to proceed from appreciation to imitation of the experts.
  • Step -9: After the imitation experience, they are required to improve the expert’s outputs so that they proceed from mere imitation to emulation.
  • Step-10: Emulation is taken a level further from working with differential skills towards the visualization and creation of a complete output according to the requirements provided. (Long Assignments)
  • Step-11: Understanding the requirements, communicating one’s own thoughts and presenting are important skills required in facing an interview for securing a work order/job. For instilling these skills, learners are presented with various subject-specific technical as well as HR-oriented questions and encouraged to answer them.
  • Step-12: Finally, they develop the integral skills involving optimal methods and best practices to produce useful outputs right from scratch, publish them in their ePortfolio and thereby proceed from emulation to self-expression, from self-expression to self-confidence and from self-confidence to self-reliance and self-esteem!

Syllabus

  • Overview of 2D digital Animation
  • Basics of 2D Frame-by-Frame Animation
  • Animation Principles Overview
  • Squash and Stretch
  • Anticipation
  • Staging
  • Straight Ahead Action and Pose to Pose
  • Follow Through and Overlapping Action
  • Slow In and Slow Out
  • Arcs
  • Secondary Action
  • Timing
  • Exaggeration
  • Solid Drawing
  • Appeal
  • Understanding the 2D Animation Pre-Production Pipeline
  • Importance of Pre-Production in 2D Animation
  • Scriptwriting
  • Writing the Narrative
  • Dialogue Creation
  • Scene Breakdown
  • Script Analysis of ‘The Jungle Book’
  • Research and Concept Development
    • Story Idea Generation
    • Character Concepts
    • Initial Storyboard Sketches (Mood Board and Brainstorming)
  • Character Design
  • Characters Study
  • Model and Exposure Sheet
  • Expression Sheets
  • Storyboarding
  • Storyboard format
  • Visual Storytelling
  • Storyboard Examples from Iconic Animations
  • 2D Layout
    • Background Study in Animation
    • Prop study
    • Shot Composition
  • Animatic Creation
    • Turning Storyboards into Animatics
    • Adding Temporary Sound and Dialogue
  • Conclusion of Pre-Production
    • Final Approval of Pre-Production Assets
    • Preparing for Production Phase
  • Overview of Toon Boom Harmony
  • Installing and Setting Up Trial Version of Toon boom
  • Basic Concepts of Toon Boom Harmony
  • Navigating the Interface
  • Basic Drawing Tools
  • Using Brushes and Erasers
  • Working with Layers
  • Creating Keyframes in Toon Boom Harmony
  • Understanding Object Animation
  • Importing and Animating Objects
  • Adding Colors and Textures
  • Using the Camera Tool
  • Adding Sound to Animation
  • Exporting Your Animation
  • Simple Animation Project
  • Introduction to Dynamic Animation
  • Understanding Camera Rigs and Motion Paths
  • Make your own CARTOON  character
  • Understanding the node view
  • Refine a cut-out 2D character
  • Ease Set Parameter
  • Animating Dynamic Hair Movement
  • Understanding Parallax Scrolling and layers setup
  • Positioning Layers and Creating Parallax Effect
  • Creating Atmospheric Effects in Animation
  • Designing a Bouncing Ball Animation
  • Introduction to Secondary Animation
  • Creating Simple Tracking Shots
  • Adding Camera Shake to Scenes
  • Understanding Mouth Shapes
  • Syncing simple Animation to Audio
  • Introduction to Overlapping Actions
  • Applying Overlapping Actions in Animation
  • Understanding Frame by Frame Animation
  • Creating Realistic Hand Gestures
  • Cloth Simulation and Rigging Basics
  • Creating Emotions with Hand Poses
  • Understanding Anticipation and Impact
  • Smooth Scene Transitions
  • Basics of Camera Cuts in Animation
  • Creating seamless animation in Toon Boom Harmony
  • Animating Smoke Effects
  • Animating Fire Effects
  • Creating Water Effects
  • Animating Wind and Rain Effects
  • Basics of Bone Deformers
  • Using Inverse Kinematics
  • Rigging basic Characters
  • Animating Eyelid rigging
  • Creating Eye Animation and Blinking
  • Animating and rigging eyebrow movements
  • Basic Hair Movement Animation
  • Fundamentals of Mechanical Movements
  • Advanced Gear Animation and Scripting
  • Rigging Basic Vehicles
  • Animating Basic Vehicles
  • Setting up quadruped walk cycle
  • Shaping and animating quadruped walking poses.
  • Finalising quadruped walk cycle with torso animation
  • Understanding Basic Secondary Motion
  • Rigging and Setup for the Walk Cycle
  • Animating and Refining the Walk Cycle
  • Easy Run Cycle Animations
  • Creating  Underwater Scenes
  • Introduction to Particles and Fluid Animation
  • Create  basic particle system
  • Creating particles with a sprite
  • The Particle Action Modifier
  • Addition Action Modifier
  • Velocity and Bounce Action
  • Flying Bugs Animation
  • Adding Glow and Blur Effects
  • Creating a Magical Fairy Trail
  • Simulate Realistic Smoke
  • Creating a particle rain effect  Animation
  • Creating a Realistic Fire Effect Using Particles
  • Create a Lush Grass Animation
  • Creating Dynamic Speed Lines in Toon Boom Harmony
  • Creating a Stunning Magic Wand Particle Effect
  • Simulating Firework Blast Effect
  • Introduction to 2D software
    • Overview of interface and features
  • Understanding Symbol system
    • use of Symbol types
  • Timeline and Layers
    • Timeline/ FPS/ Ratio
  • Creating Your First Animation
    • Setting up a new project
  • Types of brushes
  • Understanding Keyframes
    • Keyframe animation principles
    • Key calling
  • Tween
    • Shape tween
    • Motion tween
    • Classic tween
  • Squash and Stretch Techniques
    • Applying squash and stretch to characters
    • Onion skin
  • Adjusting timing and spacing
  • Case Study - Animating a Bouncing Ball
  • Introduction to 2D Software
  • Installing Animate CC
  • Setting up a New Project
  • Overview of Interface and Features
  • Understanding the Timeline and Layers
  • Animating a Bouncing Ball
  • Character Design Basics
  • Character Design Basics - II
  • Understanding Keyframes and Timing
  • Squash and Stretch Techniques
  • Leaf falling
  • Tracing
  • Bouncing ball
    • Rubber
    • Metal
  • Jump
    • Jump with cap
  • Bell animation
  • Car
  • Cow tail animation / Pendulum
  • Falling box

Evaluation Pattern

Evaluation Pattern of KLiC Courses consists of 4 Sections as per below table:

Section No. Section Name Total Marks Minimum Passing Marks
1 Learning Progression 25 10
2 Internal Assessment 25 10
3 Final Online Examination 50 20
Total 100 40
4 SUPWs (Socially Useful and Productive Work in form of Assignments) 5 Assignments 2 Assignments to be Completed & Uploaded
YCMOU Mark Sheet

Printed Mark Sheet will be issued by YCMOU on successful completion of Section 1, Section 2 and Section 3 and will be delivered to the learner by MKCL.
YCMOU Mark Sheet will be available only for Maharashtra jurisdiction learners

MKCL's KLiC Certificate

The certificate will be provided to the learner who will satisfy the below criteria:

  1. Learners who have successfully completed above mentioned 3 Sections i.e. Section 1, Section 2 and Section 3
  2. Additionally, learner should have completed Section 4 (i.e. Section 4 will comprise of SUPWs i.e. Socially Useful and Productive Work in form of Assignments)
    • Learner has to complete and upload minimum 2 out of 5 Assignments

Courses Fee Structure from 01 July, 2025 Onwards

KLiC 30 hour course fee applicable from 01 July, 2025 all over Maharashtra

KLiC Course Duration MFO
(Inclusive of GST)
ALC Share
(Service Charges to be collected by ALC)
30 hours Rs. 300/- Rs. 1,500/-
Important Points:
* Above mentioned fee is applicable for all Modes of KLiC Courses offered at Authorised Learning Center (ALC) and at Satellite Center
* Total fee is including of Course fees, Examination fees and Certification fees
* MKCL reserves the right to modify the Fee anytime without any prior notice