Learn core programming logic and syntax using C, C++, and Java for application development.

C & C++ Programming and Java Programming Essentials
Course Features:
  • Language: English
  • Duration: 120 hours (2 months)
  • Learning Mode: Center
  • Jurisdiction: Maharashtra
  • Certificate of Completion

Eligibility
  • Learner should preferably a std. 10th Pass student (Not Compulsory)
  • It is desirable that Learner should have done MS-CIT Course (Not Compulsory)

Introduction

  • Introduce the Fundamentals of C Programming: Learners will learn the basic concepts of C programming including variables, data types, and operators to understand how simple programs are constructed.
  • Understand Control Structures: Explore decision-making, looping, and case control structures to manage the flow of a C program.
  • Master Functions and Pointers: Gain proficiency in using functions and pointers for modular programming and effective memory management.
  • Deep Dive into Data Structures: Understand the implementation and application of essential data structures like arrays, structures, and pointers.
  • Explore Advanced Features of C: Cover advanced topics such as storage classes, preprocessors, bit manipulation, and C under Windows to enhance program functionality and efficiency.
  • Develop Proficiency in File Handling: Learn how to handle files for input/output operations and understand file manipulation at a deeper level.
  • Implement Object-Oriented Concepts in C++: Transition from C to C++ programming to embrace object-oriented programming paradigms.
  • Leverage C++ for GUI Development and Graphics: Utilize C++ for graphical user interface development and graphical applications in Windows.
  • Understand Exception Handling and Templates in C++: Master advanced C++ features including templates and exception handling to write robust and high-performance software.
  • Prepare for Real-world Programming: Through practical case studies and projects, prepare Learners for actual programming scenarios in business and gaming.
  • Understand the introduction and features of Java and its significance in the programming world.
  • Identify and use data types, variables, and literals in Java, and write basic Java code.
  • Develop Java programs using various IDEs, including NetBeans, Eclipse, and IntelliJ.
  • Read and process input values of various data types using Java's Scanner class and other methods.
  • Apply different operators in Java to perform arithmetic, logical, relational, and other operations.
  • Implement control structures using if statements and switch case constructs.
  • Utilize iteration statements (loops) such as while, do-while, and for loops in Java programs.
  • Implement advanced iteration techniques using break and continue statements.
  • Enhance programming skills through practice programs that use loops.
  • Understand and use nested loops for solving complex programming tasks.

What you'll learn ?

  • Write Efficient C Programs: Learners will be able to develop C programs using basic and advanced concepts effectively.
  • Utilize Control Structures: Learners will demonstrate the ability to use various control structures in C for building logical parts of the program.
  • Implement Functions and Pointers: Learners will understand the use of functions and pointers to reduce complexity and increase the efficiency of programs.
  • Operate with Data Structures: Learners will be skilled in implementing and manipulating data structures to solve real-world problems.
  • Apply Advanced C Concepts: Learners will integrate advanced programming techniques and storage classes in their software solutions.
  • Manage Files Effectively: Learners will acquire the ability to perform critical file operations, enhancing their capability to handle data persistently.
  • Develop Object-Oriented Applications: Learners will transition to object-oriented programming using C++ to build scalable and maintainable software.
  • Create GUI and Graphics with C++: Learners will learn to develop graphical user interfaces and simple graphics programs, preparing them for applications in various domains.
  • Handle Exceptions and Use Templates: Learners will utilize templates for generic programming and manage exceptions to build reliable applications.
  • Complete Real-world Projects: Learners will demonstrate the ability to apply their knowledge to complete substantial projects that simulate real-world tasks.
  • Explain why Java is important, install the JDK, and understand OOP principles like encapsulation, inheritance, abstraction, and polymorphism.
  • Declare and use variables, data types, and literals, write Java code, and use command line arguments effectively.
  • Create and manage projects in various IDEs, write and execute Java programs, and apply concatenation and command line arguments.
  • Read input values using the Scanner class, perform implicit and explicit type casting, and format output using printf() and other methods.
  • Use arithmetic, relational, logical, unary, ternary, and compound assignment operators in Java programs with correct precedence and associativity.
  • Implement if statements, if-else if ladders, nested if statements, and switch case constructs, and understand their differences.
  • Write and understand while, do-while, and for loops, including their properties and sample programs.
  • Apply break and continue statements within loops and understand their impact on loop execution.
  • Solve various programming problems using loops, such as finding prime numbers, generating Fibonacci series, and more.
  • Implement nested loops in Java programs and solve complex problems like printing tables and factorials.

Certification

  • KLiC courses are recognised by Yashwantrao Chavan Maharashtra Open University (YCMOU).
  • MKCL provides certificate to the KLiC learner after his/her successful course completion.
  • Yashwantrao Chavan Maharashtra Open University (YCMOU) provides mark sheet to successfully passed KLiC learners (Jurisdiction: Maharashtra).

Academic Approach

The academic approach of the courses focuses on the “work-centric” education i.e. begin with work (and not from a book!), derive knowledge from work and apply that knowledge to make the work more wholesome, useful and delightful. The ultimate objective is to empower the Learner to engage in socially useful and productive work. It aims at leading the learner to his/her rewarding career as an employee or entrepreneur as well as development of the community to which s/he belongs. Learning methodology:

  • Step -1: Learners are given an overview of the course and its connection to life and work.
  • Step -2: Learners are exposed to the specific tool(s) used in the course through the various real-life applications of the tool(s).
  • Step -3: Learners are acquainted with the careers and the hierarchy of roles they can perform at workplaces after attaining increasing levels of mastery over the tool(s).
  • Step -4: Learners are acquainted with the architecture of the tool or tool map so as to appreciate various parts of the tool, their functions, utility and inter-relations.
  • Step -5: Learners are exposed to simple application development methodology by using the tool at the beginner’s level.
  • Step -6: Learners perform the differential skills related to the use of the tool to improve the given ready-made industry-standard outputs.
  • Step -7: Learners are engaged in appreciation of real-life case studies developed by the experts.
  • Step -8: Learners are encouraged to proceed from appreciation to imitation of the experts.
  • Step -9: After the imitation experience, they are required to improve the expert’s outputs so that they proceed from mere imitation to emulation.
  • Step-10: Emulation is taken a level further from working with differential skills towards the visualization and creation of a complete output according to the requirements provided. (Long Assignments)
  • Step-11: Understanding the requirements, communicating one’s own thoughts and presenting are important skills required in facing an interview for securing a work order/job. For instilling these skills, learners are presented with various subject-specific technical as well as HR-oriented questions and encouraged to answer them.
  • Step-12: Finally, they develop the integral skills involving optimal methods and best practices to produce useful outputs right from scratch, publish them in their ePortfolio and thereby proceed from emulation to self-expression, from self-expression to self-confidence and from self-confidence to self-reliance and self-esteem!

Syllabus

  • Brief Introduction
  • Programming Language
  • About C Programming
  • C Character Set
  • Constants, Variables & Keywords
  • Constants in C
  • Variables in C
  • Writing a C Program
  • Instructions and Assignments
  • Basic Operators in C Programming
  • Decisions Control Structure & the If Statement
  • The if-else Statement
  • Use of Logical Operators
  • Different types of Operators
  • Points to remember
  • Loops and the While loop
  • While Loop
  • For Loop
  • Operators in Loop
  • The Odd Loop
  • Break Statement
  • Continue Statement
  • do-while loop
  • Tips to remember
  • Decisions using switch
  • The Tips and Traps
  • Switch versus if-else Ladder
  • The goto keyword
  • About Functions
  • Passing Values between Functions
  • Scope Rule of Functions
  • Calling Convention
  • One Dicey Issue
  • Advanced Features of Functions
  • Function Declaration and Prototypes
  • Call by Value or Call by Reference
  • An Introduction to Pointers
  • Pointer Notation
  • Function Calls
  • Basics of Call by value and call by reference
  • Conclusions
  • Recursion
  • Recursion and Stack
  • Adding Functions to the Library
  • Data type
  • Integer number variables
  • Integers, signed and unsigned
  • Chars, signed and unsigned
  • Floats and Doubles
  • Issues related to Data types
  • Storage Classes in C
  • Automatic Storage Class
  • Register Storage Class
  • Static Storage Class
  • External Storage Class
  • To study the Ground rules for the Storage Class
  • Features of C Preprocessor
  • Preprocessor and Macro Directives
  • Macros with Arguments and Macros versus Functions
  • Various Directives
  • About Array
  • Usage of Arras
  • Pointers and Arrays
  • Passing an Entire Array to a Function
  • Two Dimensional Arrays
  • Initializing a 2-Dimensional Array
  • Memory Map of a 2-Dimensional Array
  • Pointers and 2-Dimensional Arrays
  • Pointer to an Array 295
  • Passing 2-D array to a Function
  • Array of Pointers
  • Three-Dimensional Array
  • What are Strings?
  • Pointers and Strings
  • Standard Library String Functions
  • Two-Dimensional Array of Characters
  • Array of Pointers to Strings
  • Limitations of Array of Pointers to Strings
  • Why Use Structures?
  • Declaring a Structure
  • Accessing Structure Elements
  • Array of Structures
  • Additional Features of Structures
  • Uses of Structures
  • Types of I/O
  • Formatted Console I/O Functions
  • sprintf( ) and sscanf( ) Functions
  • Unformatted Console I/O Functions
  • Data Organization
  • File Operations
  • Opening a File
  • Reading from a File
  • Trouble in Opening a File
  • Closing the File
  • Counting Characters, Tabs, Spaces
  • A File-copy Program
  • Writing to a File
  • File Opening Modes
  • String (line) I/O in Files
  • The Awkward Newline
  • Record I/O inFiles
  • Text Files and Binary Files
  • Record I/O Revisited
  • Database Management
  • Low Level Disk I/O
  • A Low Level File-copy Program
  • I/O Under Windows
  • Using argc and argv
  • Detecting Errors in Reading/Writing
  • Explanation
  • Standard I/O Devices
  • I/O Redirection
  • Redirecting the Output
  • Redirecting the Input & Both Ways at Once
  • Binary System & Bitwise Operators
  • Bitwise AND Operator
  • Bitwise OR Operator
  • Bitwise XOR Operator
  • One's Complement Operator
  • Shift Operator
  • The showbits( ) Function
  • Enumerated Data Type and its uses
  • Understanding with a Program
  • Renaming Data Types with typedef
  • Typecasting
  • Bit Fields
  • Pointers to Functions
  • Functions Returning Pointers
  • Functions with Variable Number of Arguments
  • Unions & Union of Structure
  • Uses of Windows
  • Integers
  • The Use of typedef
  • Pointers in the 32-bit World
  • Memory Management & Device Access
  • DOS Programming Model
  • Windows Programming Model
  • Event Driven Model & Windows programming
  • The First Windows Program
  • Hungarian Notation
  • The Role of a Message Box
  • Here Comes the windows
  • More Windows
  • A Real-World Window
  • Creation and Displaying of Window
  • Interaction with Window
  • Reacting to Messages
  • Program Instances
  • Graphics fundamentals
  • Device Independent Drawing
  • Hello Windows program
  • Drawing Shapes
  • Types of Pens
  • Types of Brushes
  • Code and Resources
  • Freehand Drawing, the Paintbrush Style
  • Capturing the Mouse
  • Device Context, a Closer Look
  • Displaying a Bitmap
  • Animation at Work
  • WM_CREATE and On Create( )
  • WM_TIMER and On Timer( )
  • Points to remember
  • Hardware Interaction
  • Hardware Interaction, DOS Perspective
  • Hardware Interaction, Windows Perspective
  • Communication with Storage Devices
  • The Read Sector( ) Function
  • Accessing Other Storage Devices
  • Communication with Keyboard
  • Dynamic Linking
  • Windows Hooks
  • Caps Locked, Permanently
  • Mangling Keys
  • Key Logger
  • What is Linux
  • C Programming Under Linux
  • The ‘Hello Linux’ Program
  • Processes
  • Parent and Child Processes
  • More Processes
  • Zombies and Orphans
  • Communication using Signals
  • Handling Multiple Signals
  • Registering a Common Handler
  • Blocking Signals
  • Event Driven Programming
  • Introduction to Memory Map
  • Memory Organization
  • Segmentation
  • Loading OS & Booting Process
  • The resident and transient memory area
  • Program memory area at run time
  • Memory representation of data & function objects
  • Introduction
  • Lexical pitfalls
  • Exceptions, String & characters
  • Understanding Declaration
  • Exceptions in Operators' precedence
  • Use of Semicolons
  • The Switch statement
  • Calling functions
  • The Dangling else problem
  • Linkages
  • External Types
  • Expression evaluation sequence
  • Issues related to actual parameters
  • Eshew Synecdoche
  • Library Function
  • Preprocessor
  • Portability pitfalls
  • Signed & Unsigned characters
  • Random numbers
  • Portability problems
  • The Beginning
  • Structured Programming
  • Object Oriented Programing
  • Characteristics of Object-Oriented Programing
  • Comments
  • Flexible Declarations
  • Structure, union and enum Syntax
  • Anonymous unions and enums
  • Typecasting
  • Void Pointers
  • The: Operator
  • References
  • The const Qualifier
  • Constructors for Intrinsic Data Types
  • The bool Data Typecasting to C++
  • Function Prototypes
  • Function Overloading
  • Default Arguments in Functions
  • Operator Overloading
  • Inline Functions
  • Static, virtual and friend Functions
  • Classes and Constructors
  • Destructors
  • A Complex Class
  • Overloaded Operators Revisited
  • The this Pointer
  • Overloading Unary Operators
  • Function Definition Outside The Class
  • Function Definition outside The Class
  • New and delete Operators
  • Using new and delete
  • malloc ( )/free( ) versus new/ delete
  • The Matrix Class
  • Classes, Objects and Memory
  • Structures and Classes
  • Free Store Exhaustion
  • Custom new and delete Operators
  • Overloading new/delete in Classes
  • Understanding The sequence
  • Construction at Predetermined Location
  • One Last Issue
  • Static Class Data
  • Static Member Functions
  • const and Classes
  • Overloaded Assignment Operator, Copy Constructor
  • Data Conversion
  • Data Conversion between Object of Different Classes
  • Stacks and Queues
  • The Linked List
  • Stacks and Queues Revisited
  • Trees
  • Binary Trees
  • Traversal of a Binary Tree
  • Deletion from a Binary Tree
  • More Inheritance
  • Some More Inheritance
  • Multiple Levels of Inheritance
  • Multiple Inheritance
  • Constructors in Multiple Inheritance
  • A Word of Caution
  • Private Inheritance
  • Protected Inheritance
  • Functions That Are Not Inherited
  • Incremental Development
  • Pure Virtual Functions
  • Virtual Functions under the Hood
  • Why virtual Functions?
  • Virtual Functions in Derived Classes
  • Object Slicing
  • Virtual Functions and Constructors
  • Destructors and virtual Destructors
  • Virtual Base Classes
  • Putting it All Together
  • The iostream Library
  • The ios Class
  • Manipulators
  • Creating Our Own Manipulators
  • User-defined Manipulators with Arguments
  • Come GUI and…
  • The istream Class
  • The ostream Class
  • The iostream Class
  • The with assign Classes
  • Predefined Stream Objects
  • Outputting Strings
  • A Brief Review
  • File I/O with Streams
  • A Better way
  • A File copy Program
  • File Opening Modes
  • Binary I/O
  • Elementary Database Management
  • Class That Read/Write Themselves
  • Errors during I/O
  • File copy Program Revisited
  • Overloading <>
  • Str streams
  • Automatic Storage Allocation
  • Sending Output to Printer
  • Classes Within Classes
  • friend Functions
  • Overloading << and >>
  • One More Use Of friend Function
  • friend Classes
  • A Word of Caution
  • Smart Pointers
  • More Smart Pointers
  • Pointers to Members
  • The explicit Keyword
  • The mutable Keyword
  • Namespaces
  • Using A Namespace
  • RTTI
  • When to Use RTTI
  • Typecasting in C++
  • Function Templates
  • A Template Based Quick Sort
  • Class Templates
  • A Linked List Class Template
  • Tips about List Class Template
  • Checking Function Return Value
  • setjmp( ) and longjmp( )
  • Exception Handling in C++
  • Exception with Arguments
  • Tic Tac Toe Game
  • Student Management System
  • Student Attendance Management System
  • Event Management System
  • Hangman Game
  • Employee Leave Management System
  • Furniture Business System
  • Society Management System
  • Why should you learn Java?
  • Prerequisites for this course
  • What are you going to learn?
  • Introduction to programming languages
  • Installing Java Development Kit (JDK)
  • JDK, JRE and JVM
  • Importance of Java in the context of Internet
  • Features of Java
  • Object Oriented Programming Paradigm (OOP)
  • Relationship between classes and objects
  • Features of OOPs - Encapsulation and Inheritance
  • Features of OOPs - Abstraction and Polymorphism
  • Data types in Java - Integers, floating-point, characters, Boolean
  • Concept of variables, their declarations
  • Literals - Integer, floating-point, character, Boolean, strings
  • How to Write java code, compile and execute?
  • Explanation of System class and printing method
  • First Java Program using Notepad
  • Explanation of important terms like main(), public, void, static
  • Comments in Java
  • Understanding command line arguments
  • Sample program of command line arguments
  • Using parseInt() with command line arguments
  • Using parseFloat() with command line arguments
  • Introduction to IDEs
  • Components of Netbeans
  • Creating a project in Netbeans
  • Exporting & importing projects
  • Intro to Eclipse IDE
  • Intro to IntelliJ IDE
  • Online IDEs
  • First Java Program using NetBeans
  • Second Java program in NetBeans
  • Understanding concatenation
  • Coding examples of concatenation
  • Using Command Line arguments in Java program written in NetBeans
  • Reading values from keyboard using Scanner class object
  • Tricks to prevent the skipping of String input value
  • Implicit type casting
  • Explicit type casting
  • Sample programs
  • Formatting output using printf()
  • More about formatting output
  • Formatting dates
  • Operators in Java
  • Precedence and associativity of operators
  • Examples of precedence and associativity
  • Sample programs illustrating usage of arithmetic operators
  • Sample programs illustrating usage of relational operators
  • Sample programs illustrating usage of logical operators
  • Sample programs illustrating usage of unary operators
  • Sample programs illustrating usage of ternary operator
  • Compound assignment operators with sample programs
  • Programming Construct Sequence
  • Sample programs of sequence
  • if statement
  • Sample programs of if
  • if else if ladder
  • Sample programs of if else if ladder
  • Nested if
  • Sample programs of nested if
  • Overview of switch case construct
  • Sample programs of switch case
  • Difference between if and switch case
  • Practice program - Switch Case - To find out salary of employee
  • Basics of loops and while loop
  • sample programs of while loop
  • while loop pre-tested property
  • Basics of do...while loop
  • while loop post-tested property
  • Basics of for loop
  • Sample programs of for loop
  • for loop pre-tested property
  • More features of for loop
  • Infinite loops
  • Using break statement
  • Using continue statement
  • Practice program - Factorial
  • Practice program - Reverse a number
  • Practice program - Palindrome number
  • Practice program - Armstrong number
  • Practice program - Prime number
  • Practice program - Biggest among n numbers
  • Practice program - finding the square roots of a range of numbers
  • Practice program - finding the power of numbers
  • Practice program - generating Fibonacci series
  • Practice program - printing ASCII set
  • Practice program - Number guessing game
  • Introduction to nested loops
  • Second sample program of nested loops
  • Third sample program of nested loops
  • Fourth sample program of nested loops
  • Fifth sample program of nested loops
  • Practice program - Printing multiple tables
  • Practice program - Asking the user whether to continue printing factorials
  • Practice program - Asking the user whether to continue printing tables
  • Explanation of Integer methods - compareto, toString, valueOf
  • Programs of compareTo, toString, valueOf
  • Explanation of Integer methods - doubleValue, floatValue, equals
  • Programs of doubleValue, floatValue, equals
  • Explanation of Integer methods - Signum, Min, Max, parseInt
  • Programs of Signum,Min, Max, parseInt
  • Explanation of Integer methods - intValue, sum
  • Programs of intValue, sum
  • Explanation of float methods - compareTo, toString
  • Programs of compareTo, toString
  • Explanation of valueOf, doublevalue, equals, parseFloat
  • Programs of valueOf, doubleValue, equals, parseFloat
  • The basic concept of arrays
  • Declaring an array dynamically using two methods
  • Traversing array elements
  • Array name-reference to the array
  • Using for each format of the for loop
  • Merging two arrays
  • Getting the absolute values of array elements
  • Array of strings
  • Linear Search Logic and algorithm
  • Linear search program
  • Logic of Binary search
  • Algorithm of binary search
  • Program of binary search
  • Flow of Logic of Bubble sort
  • Algorithm of bubble sort
  • Bubble sort program
  • Flow of logic of selection sort
  • Algorithm of selection sort
  • Selection sort program
  • Using sort method of Array class
  • Basics of double dimensional arrays
  • First sample program of 2-D arrays
  • Second sample program of 2-D arrays
  • Third sample program of 2-D arrays
  • 2-D arrays with different number of columns
  • Matrix addition - logic and algo
  • Program of matrix addition
  • Logic of matrix multiplication
  • Algorithm of matrix multiplication
  • Program of matrix multiplication
  • Basics of functions
  • Components of a function
  • Understanding actual & formal parameters - explanation
  • Understanding actual & formal parameters - sample program
  • Second sample program
  • To return or not to return a value - sample programs
  • Scope of variables in functions
  • Facts about return statement
  • Passing an array to a function - Explanation
  • Passing an array to a function - example code
  • Getting average age in an array
  • Returning array reference
  • Basics of recursion
  • Basics of stacks
  • Algo to push into a stack
  • Algo to pop from a stack
  • Factorial program through recursive function
  • Practical coding of classes and objects
  • Area of rectangle
  • Area of circle
  • Hospital billing
  • Income tax calculation
  • Creating an object within the class itself
  • Array of references to objects - Company employees' example
  • Array of references to objects - Exam result example
  • The concept of null reference
  • Assigning reference to another reference variable
  • Automatic Garbage Collection
  • Method Overloading (Compile-time polymorphism)
  • Method overloading - Rainfall recording data
  • Constructors in Java
  • Default constructors
  • Constructor overloading
  • Constructor overloading - contd.
  • Documentation comments
  • this keyword
  • Basics of getters and setters
  • Using getters and setters for Office_rooms class
  • Automatic creation of setter getter code
  • Generating setters and getters for Pet_dogs class
  • Generating setters and getters for Pet_dogs class
  • static members of a class
  • Counting number of objects - static members
  • Basics of Packages
  • Access specifiers (Visibility modes) in Java
  • Understanding default and private members practically
  • Same package classes in different programs
  • same package classes in different programs - contd.
  • Working in different packages
  • usage of import keyword of Java
  • usage of import keyword of Java - contd.
  • Method signatures
  • Creating abstract classes
  • Abstract class Trainers
  • The basics of interfaces
  • Practical coding of interfaces
  • Interface for areas and circumference
  • An interface extending another interface
  • Introduction to Inheritance
  • Syntax of applying inheritance and Method overriding
  • Writing the Java code for Inheritance
  • Multi-Level inheritance
  • Behaviour of constructors in inheritance
  • Practical example of constructors without arguments in inheritance
  • Practical example of constructors with arguments in inheritance
  • Final classes
  • Final methods
  • Assigning reference of sub-class object into super class reference variable
  • Abstract methods
  • Basics of Polymorphism
  • Practical implementation of Polymorphism
  • Basics of exception handling
  • Uncaught exceptions
  • Catching exceptions using try .... catch blocks
  • Printing Exception Class Reference Variable
  • Multiple catch blocks
  • calling a method from within try block
  • calling a method from within try block - Execution
  • Using super class Exception
  • Handling NullPointerException
  • Handling NumberFormatException
  • throw: throwing an exception manually
  • throws: handling checked exceptions
  • Nested try block
  • Introduction to data structures
  • Basics of Collections and ArrayList traversal using Iterator interface
  • Traversing ArrayList elements using for each loop
  • Storing user-defined objects and retrieving them using Iterators interface
  • Storing user-defined objects and retrieving them using foreach loop
  • Storing and retrieving objects of nations' capitals
  • Using toArray() method of ArrayList class
  • Basics of linked lists
  • Explanation of logic of traversal of nodes using algorithm
  • Programs of LinkedList Collection
  • Programs of stacks
  • Basics of trees
  • Adding numeric elements in a TreeSet
  • Adding string elements in a tree TreeSet
  • Removing an element from a TreeSet
  • Searching an element from a TreeSet
  • Basics of queues
  • Explanation of insertion operation of a queue using algorithm
  • Explanation of deletion operation of a queue using algorithm
  • Programs of queues
  • ListIterator interface - Traversing collection elements in both directions
  • Using sort method of Collections class
  • Sorting user-defined objects
  • Hashset explanation and example
  • Hashset with numeric values
  • Applying size and contains methods of HashSet class
  • Applying remove() method of HashSet class
  • Applying clear() and isEmpty() methods of HashSet class
  • LinkedHashset class

Evaluation Pattern

Evaluation Pattern of KLiC Courses consists of 4 Sections as per below table:

Section No. Section Name Total Marks Minimum Passing Marks
1 Learning Progression 25 10
2 Internal Assessment 25 10
3 Final Online Examination 50 20
Total 100 40
4 SUPWs (Socially Useful and Productive Work in form of Assignments) 5 Assignments 2 Assignments to be Completed & Uploaded
YCMOU Mark Sheet

Printed Mark Sheet will be issued by YCMOU on successful completion of Section 1, Section 2 and Section 3 and will be delivered to the learner by MKCL.
YCMOU Mark Sheet will be available only for Maharashtra jurisdiction learners

MKCL's KLiC Certificate

The certificate will be provided to the learner who will satisfy the below criteria:

  1. Learners who have successfully completed above mentioned 3 Sections i.e. Section 1, Section 2 and Section 3
  2. Additionally, learner should have completed Section 4 (i.e. Section 4 will comprise of SUPWs i.e. Socially Useful and Productive Work in form of Assignments)
    • Learner has to complete and upload minimum 2 out of 5 Assignments

KLiC Courses Fee Structure from 01 July, 2025 Onwards

KLiC 120 hour course fee applicable from 01 July, 2025 all over Maharashtra

KLiC Course Duration MFO
(Inclusive of GST)
ALC Share
(Service Charges to be collected by ALC)
MKCL Certificate YCMOU Marksheet
120 hours (Without YCMOU Marksheet) Rs. 1,000/- Rs. 5,000/- Available Not Available
120 hours (With YCMOU Marksheet) Rs. 1,118/- Rs. 5,000/- Available Available


Important Points:
* Above mentioned fee is applicable for all Modes of KLiC Courses offered at Authorised Learning Center (ALC) and at Satellite Center
* Total fee is including of Course fees, Examination fees and Certification fees
* MKCL reserves the right to modify the Fee anytime without any prior notice

KLiC Courses Fee Structure upto 30 June, 2025

From 01 January 2025 onwards, the fees for all KLiC courses in ALCs of Mumbai Metropolitan Regional Development Authority (MMRDA), Pune Metropolitan Regional Development Authority (PMRDA) and Rest of Maharashtra will be applicable as shown in the table below:

KLiC Courses of 120 Hours:

Mode Total Fee (Rupees) Single
Installment

(Rupees)
Two
Installments

(Rupees)
Single Installment 6000/- 6000/- N/A
Two Installments 6200/- 3100/- 3100/-

Total fee is including of Course fees, Examination fees and Certification fees

Important Points:
* Above mentioned fee is applicable for all Modes of KLiC Courses offered at Authorised Learning Center (ALC) and at Satellite Center
* Total fee is including of Course fees, Examination fees and Certification fees
* MKCL reserves the right to modify the Fee anytime without any prior notice