Java Programming Essentials and Mobile App Development
Course Features:
  • Language: English
  • list-box-outline Track: Software Development
  • Duration: 120 hours
  • layers-outline Level: Foundation
  • Learning Mode:
  • Jurisdiction: Maharashtra
  • Certificate of Completion

Eligibility
  • Learner should preferably a std. 10th Pass student (Not Compulsory)
  • It is desirable that Learner should have done MS-CIT Course (Not Compulsory)

KLiC Certificate in Java Programming Essentials and Mobile App Development

Introduction

This course includes hands-on practice and will give you a solid knowledge of the Java language. After completing this course, you will be able to start Mobile App Development

Objectives of the Course

  • Understand the introduction and features of Java and its significance in the programming world.
  • Identify and use data types, variables, and literals in Java, and write basic Java code.
  • Develop Java programs using various IDEs, including NetBeans, Eclipse, and IntelliJ.
  • Read and process input values of various data types using Java's Scanner class and other methods.
  • Apply different operators in Java to perform arithmetic, logical, relational, and other operations.
  • Implement control structures using if statements and switch case constructs.
  • Utilize iteration statements (loops) such as while, do-while, and for loops in Java programs.
  • Implement advanced iteration techniques using break and continue statements.
  • Enhance programming skills through practice programs that use loops.
  • Understand and use nested loops for solving complex programming tasks.
  • Gain a comprehensive understanding of the Android operating system, its architecture, and version history, enabling informed decision-making during app development for diverse Android devices.
  • Develop proficiency in Java and Kotlin programming languages, including mastering syntax, object-oriented concepts, control structures, data types, and error handling, crucial for building stable Android applications.
  • Navigate and efficiently utilize Android Studio and associated development tools for setting up environments, managing projects, using version control, and comprehending the compilation and deployment processes.
  • Design and develop Android applications by applying user interface (UI) and user experience (UX) principles, handling activities and fragments, implementing navigation, and utilizing Android's widgets and layout managers for visually appealing and functional apps.
  • Integrate advanced features such as location services, media functions, web services, JSON data processing, and SQLite databases into Android applications to enhance functionality and user engagement.
  • Understand and implement best practices for ensuring security and privacy of user data, including handling permissions, secure data storage and retrieval, and implementing secure communication protocols.
  • Learn the process of preparing and deploying Android apps to the Google Play Store, including signing applications, optimizing for search engines, and implementing strategies for effective app marketing and monetization.
  • Gain hands-on experience in developing real-world Android applications through case studies and project-based learning, from conception to deployment, to build a portfolio showcasing skills for potential employers. Additionally, explore the development of applications for Wear OS and understand the principles of designing multi-screen applications for a seamless user experience across different device types.

What you'll learn ?

  • Explain why Java is important, install the JDK, and understand OOP principles like encapsulation, inheritance, abstraction, and polymorphism.
  • Declare and use variables, data types, and literals, write Java code, and use command line arguments effectively.
  • Create and manage projects in various IDEs, write and execute Java programs, and apply concatenation and command line arguments.
  • Read input values using the Scanner class, perform implicit and explicit type casting, and format output using printf() and other methods.
  • Use arithmetic, relational, logical, unary, ternary, and compound assignment operators in Java programs with correct precedence and associativity.
  • Implement if statements, if-else if ladders, nested if statements, and switch case constructs, and understand their differences.
  • Write and understand while, do-while, and for loops, including their properties and sample programs.
  • Apply break and continue statements within loops and understand their impact on loop execution.
  • Solve various programming problems using loops, such as finding prime numbers, generating Fibonacci series, and more.
  • Implement nested loops in Java programs and solve complex problems like printing tables and factorials.
  • Understanding Android Ecosystem and Architecture: Gain a deep understanding of the Android operating system, including its versions, architecture, and the features that differentiate Android from other mobile platforms. This knowledge will enable them to make informed decisions while developing apps tailored for various Android devices.
  • Proficiency in Java and Kotlin: Become proficient in Java and Kotlin, the primary languages used for Android development. This includes mastering the syntax, object-oriented programming concepts, control structures, data types, and error-handling mechanisms essential for building stable applications.
  • Android Studio and Development Tools: Learn to navigate and utilize Android Studio and its associated development tools efficiently. This includes setting up development environments, managing project files, using version control systems, and understanding the compilation and deployment process.
  • Design and Development of Android Applications: Acquire the skills to design and develop Android applications. This covers understanding user interface (UI) and user experience (UX) design principles, handling activities and fragments, implementing navigation, and utilizing Android's vast set of widgets and layout managers to create visually appealing and functional apps.
  • Integration of Advanced Android Features: Integrate advanced features such as location services, media functions, web services, JSON data processing, and SQLite databases into their applications, enhancing functionality and user engagement.
  • Security and Data Management: Understand and implement the best practices for ensuring the security and privacy of user data. This includes handling permissions, secure data storage and retrieval, and implementing secure communication protocols.
  • Deployment and Marketing of Android Applications: Learn the process of preparing and deploying apps to the Google Play Store, including signing applications, optimizing for search engines, and understanding the strategies for effective app marketing and monetization.
  • Real-world Application Development Experience: Through case studies and project-based learning, gain hands-on experience in developing real-world Android applications, from conception to deployment, equipping them with a portfolio to showcase their skills to potential employers.
  • Wear OS and Multi-Screen Applications: Explore the development of applications for Wear OS and understand the principles of designing multi-screen applications, ensuring a seamless user experience across different device types.

Syllabus

  • Why should you learn Java?
  • Prerequisites for this course
  • What are you going to learn?
  • Introduction to programming languages
  • Installing Java Development Kit (JDK)
  • JDK, JRE and JVM
  • Importance of Java in the context of Internet
  • Features of Java
  • Object Oriented Programming Paradigm (OOP)
  • Relationship between classes and objects
  • Features of OOPs - Encapsulation and Inheritance
  • Features of OOPs - Abstraction and Polymorphism
  • Data types in Java - Integers, floating-point, characters, Boolean
  • Concept of variables, their declarations
  • Literals - Integer, floating-point, character, Boolean, strings
  • How to Write java code, compile and execute?
  • Explanation of System class and printing method
  • First Java Program using Notepad
  • Explanation of important terms like main(), public, void, static
  • Comments in Java
  • Understanding command line arguments
  • Sample program of command line arguments
  • Using parseInt() with command line arguments
  • Using parseFloat() with command line arguments
  • Introduction to IDEs
  • Components of Netbeans
  • Creating a project in Netbeans
  • Exporting & importing projects
  • Intro to Eclipse IDE
  • Intro to IntelliJ IDE
  • Online IDEs
  • First Java Program using NetBeans
  • Second Java program in NetBeans
  • Understanding concatenation
  • Coding examples of concatenation
  • Using Command Line arguments in Java program written in NetBeans
  • Reading values from keyboard using Scanner class object
  • Tricks to prevent the skipping of String input value
  • Implicit type casting
  • Explicit type casting
  • Sample programs
  • Formatting output using printf()
  • More about formatting output
  • Formatting dates
  • Operators in Java
  • Precedence and associativity of operators
  • Examples of precedence and associativity
  • Sample programs illustrating usage of arithmetic operators
  • Sample programs illustrating usage of relational operators
  • Sample programs illustrating usage of logical operators
  • Sample programs illustrating usage of unary operators
  • Sample programs illustrating usage of ternary operator
  • Compound assignment operators with sample programs
  • Programming Construct Sequence
  • Sample programs of sequence
  • if statement
  • Sample programs of if
  • if else if ladder
  • Sample programs of if else if ladder
  • Nested if
  • Sample programs of nested if
  • Overview of switch case construct
  • Sample programs of switch case
  • Difference between if and switch case
  • Practice program - Switch Case - To find out salary of employee
  • Basics of loops and while loop
  • sample programs of while loop
  • while loop pre-tested property
  • Basics of do...while loop
  • while loop post-tested property
  • Basics of for loop
  • Sample programs of for loop
  • For loop pre-tested property
  • More features of for loop
  • Infinite loops
  • Using break statement
  • Using continue statement
  • Practice program - Factorial
  • Practice program - Reverse a number
  • Practice program - Palindrome number
  • Practice program - Armstrong number
  • Programs - using loops
  • Programs - using nested loops
  • Practice program - Prime number
  • Practice program - Biggest among n numbers
  • Practice program - finding the square roots of a range of numbers
  • Practice program - finding the power of numbers
  • Practice program - generating Fibonacci series
  • Practice program - printing ASCII set
  • Practice program - Number guessing game
  • Introduction to nested loops
  • Second program of nested loops
  • Third program of nested loops
  • Fourth program of nested loops
  • Fifth program of nested loops
  • Practice program - Printing multiple tables
  • Practice program - Asking the user whether to continue printing factorials
  • Practice program - Asking the user whether to continue printing tables
  • Explanation of Integer methods - compareto, toString, valueOf
  • Programs of compareTo, toString, valueOf
  • Explanation of Integer methods - doubleValue, floatValue, equals
  • Programs of doubleValue, floatValue, equals
  • Explanation of Integer methods - Signum, Min, Max, parseInt
  • Programs of Signum,Min, Max, parseInt
  • Explanation of Integer methods - intValue, sum
  • Programs of intValue, sum
  • Explanation of float methods - compareTo, toString
  • Programs of compareTo, toString
  • Explanation of valueOf, doublevalue, equals, parseFloat
  • Programs of valueOf, doubleValue, equals, parseFloat
  • The basic concept of arrays
  • Declaring an array dynamically using two methods
  • Traversing array elements
  • Array name-reference to the array
  • Using for each format of the for loop
  • Merging two arrays
  • Getting the absolute values of array elements
  • Array of strings
  • Linear Search Logic and algorithm
  • Linear search program
  • Logic of Binary search
  • Algorithm of binary search
  • Program of binary search
  • Flow of Logic of Bubble sort
  • Algorithm of bubble sort
  • Bubble sort program
  • Flow of logic of selection sort
  • Algorithm of selection sort
  • Selection sort program
  • Using sort method of Array class
  • Basics of double dimensional arrays
  • First sample program of 2-D arrays
  • Second sample program of 2-D arrays
  • Third sample program of 2-D arrays
  • 2-D arrays with different number of columns
  • Matrix addition - logic and algo
  • Program of matrix addition
  • Logic of matrix multiplication
  • Algorithm of matrix multiplication
  • Program of matrix multiplication
  • Basics of functions
  • Components of a function
  • Understanding actual & formal parameters - explanation
  • Understanding actual & formal parameters - sample program
  • Second sample program
  • To return or not to return a value - sample programs
  • Scope of variables in functions
  • Facts about return statement
  • Passing an array to a function - Explanation
  • Passing an array to a function - example code
  • Getting average age in an array
  • Returning array reference
  • Basics of recursion
  • Basics of stacks
  • Algo to push into a stack
  • Algo to pop from a stack
  • Factorial program through recursive function
  • Practical coding of classes and objects
  • Area of rectangle
  • Area of circle
  • Hospital billing
  • Income tax calculation
  • Creating an object within the class itself
  • Array of references to objects - Company employees' example
  • Array of references to objects - Exam result example
  • The concept of null reference
  • Assigning reference to another reference variable
  • Automatic Garbage Collection
  • Method Overloading (Compile-time polymorphism)
  • Method overloading - Rainfall recording data
  • Constructors in Java
  • Default constructors
  • Constructor overloading
  • Constructor overloading - contd.
  • Documentation comments
  • this keyword
  • Basics of getters and setters
  • Using getters and setters for Office_rooms class
  • Automatic creation of setter getter code
  • Generating setters and getters for Pet_dogs class
  • Generating setters and getters for Pet_dogs class
  • static members of a class
  • Counting number of objects - static members
  • Basics of Packages
  • Access specifiers (Visibility modes) in Java
  • Understanding default and private members practically
  • Same package classes in different programs
  • same package classes in different programs - contd.
  • Working in different packages
  • usage of import keyword of Java
  • usage of import keyword of Java - contd.
  • Method signatures
  • Creating abstract classes
  • Abstract class Trainers
  • The basics of interfaces
  • Practical coding of interfaces
  • Interface for areas and circumference
  • An interface extending another interface
  • Introduction to Inheritance
  • Syntax of applying inheritance and Method overriding
  • Writing the Java code for Inheritance
  • Multi-Level inheritance
  • Behaviour of constructors in inheritance
  • Practical example of constructors without arguments in inheritance
  • Practical example of constructors with arguments in inheritance
  • Final classes
  • Final methods
  • Assigning reference of sub-class object into super class reference variable
  • Abstract methods
  • Basics of Polymorphism
  • Practical implementation of Polymorphism
  • Basics of exception handling
  • Uncaught exceptions
  • Catching exceptions using try .... catch blocks
  • Printing Exception Class Reference Variable
  • Multiple catch blocks
  • calling a method from within try block
  • calling a method from within try block - Execution
  • Using super class Exception
  • Handling NullPointerException
  • Handling NumberFormatException
  • throw: throwing an exception manually
  • throws: handling checked exceptions
  • Nested try block
  • Introduction to data structures
  • Basics of Collections and ArrayList traversal using Iterator interface
  • Traversing ArrayList elements using for each loop
  • Storing user-defined objects and retrieving them using Iterators interface
  • Storing user-defined objects and retrieving them using foreach loop
  • Storing and retrieving objects of nations' capitals
  • Using toArray() method of ArrayList class
  • Basics of linked lists
  • Explanation of logic of traversal of nodes using algorithm
  • Programs of LinkedList Collection
  • Programs of stacks
  • Basics of trees
  • Adding numeric elements in a TreeSet
  • Adding string elements in a tree TreeSet
  • Removing an element from a TreeSet
  • Searching an element from a TreeSet
  • Basics of queues
  • Explanation of insertion operation of a queue using algorithm
  • Explanation of deletion operation of a queue using algorithm
  • Programs of queues
  • ListIterator interface - Traversing collection elements in both directions
  • Using sort method of Collections class
  • Sorting user-defined objects
  • Hashset explanation and example
  • Hashset with numeric values
  • Applying size and contains methods of HashSet class
  • Applying remove() method of HashSet class
  • Applying clear() and isEmpty() methods of HashSet class
  • LinkedHashset class
  • Introduction to Android
  • Introduction to Google Play Store
  • Booming Job Prospects
  • Career Opportunities in Android
  • Android Operating System
  • Android versions
  • Features of Android
  • Android Architecture
  • Android Devices
  • History of Android
  • Android Apps
  • In-Built Applications
  • Applications by Google
  • Social Networking Applications
  • Types of Applications
  • Paid and Free Apps
  • Google Model
  • Prerequisites
  • Android Environment Setup
  • Downloading JDK
  • Setting Path of JDK
  • Installation of Android Studio in Mac, Linux and Windows
  • Setting up ADT Plug In
  • Creating First Android Application
  • Creation of App
  • Android Studio Vs Eclipse
  • Android Studio Fundamentals and Android Studio IDE
  • Viewing and adding Java
  • Compilation and Runtime
  • Compilation Process
  • Creating Hello Project
  • Android Components
  • Android Intent
  • Types of Intent
  • MVP Pattern
  • Advantages of using MVP
  • Android Services
  • Types of Android Services
  • Broadcast Receivers
  • Android Content Provider
  • Types of Views
  • Overview of Android Widgets
  • History of Java
  • Introduction to Java
  • Java Development Structure
  • Java Program Platform
  • Features of Java Program
  • Difference between POP and OOP
  • Java Applications
  • Java Virtual Machine
  • JVM Architecture
  • JDK Alpha and Beta
  • J2SE
  • Java SE version
  • Setting up Java and Installation of JDK
  • Setting Java Variable
  • Java Program
  • Program structure of Java
  • Java Import Statements
  • Java Class Definition
  • Java Class Member Ordering
  • Different styles of Print Statements
  • Main Method Signatures
  • Java Identifiers
  • Reserved Words
  • Variables
  • Datatypes
  • Type Casting
  • Operators
  • If Statement
  • Switch Statement
  • While Loop
  • Do-While Loop
  • For Loop
  • For Each Loop
  • Java Break Statement
  • Java Continue Statement
  • Arrays
  • Java Maps
  • Program Flow
  • Introduction to Class and Object
  • Working with Object Initialization
  • Object Oriented Programming
  • Constructors
  • Overloading
  • Packages
  • Uses of Import
  • Access Modifiers of Java
  • Inheritance of Java
  • Uses of Inheritance
  • Relationship between Class and Interface
  • Polymorphism of Java
  • Java Exceptions
  • Introduction to Event Handling
  • Overview of Event Handlers
  • Overview of Event Listeners
  • Overview of Event Registration
  • Declarative Event Handling
  • Programmatic Event Handling
  • Working with Event Handling
  • Types of Errors
  • Demonstration of Syntax Errors
  • Runtime Exception
  • Demonstration of Runtime Exception
  • Logical Errors
  • Demonstration of Logical Error
  • Component Activation
  • Android Lifecycle
  • Demonstration of Activity Lifecycle
  • Intent and its types
  • Implementing the Intent
  • Passing data to another Activity
  • Introduction to Themes and Colors
  • Working with Themes and Colors - Creating Project, Changing values of defined colors, Theme Colors, Styles
  • Introduction to App Bar
  • Working with App Bar - Adding items, working with Toolbar Activity
  • Fragments
  • Working with Fragment Design
  • Working with Fragments Activity
  • Long Running Task
  • Demonstration of the Long Running Tasks
  • Introduction to AsyncTask
  • Demonstration of the AsyncTask
  • Introduction to Shared Preference
  • Overview of Operating Mode
  • Introduction to Editor
  • Overview of Methods
  • Storing Data
  • Overview of Retrieving Data
  • Clear and Delete
  • Working with Shared Preference - xml File, Main Activity
  • Verifying file
  • Internal Storage
  • Difference between Shared Preference and Internal Storage
  • Read and Write data to Internal Storage
  • Syntax to Write a text file and Reading a text file
  • Demonstration of Internal Storage
  • App Number Shapes
  • Working with Number Shapes App
  • Fizzbuzz App
  • Working with FizzBuzz App
  • Multiplication Table
  • Working with Multiplication Table App
  • Outline Methods
  • Layout
  • Understanding of Constraint and Linear Layout
  • Understanding of Frame and Relative Layout
  • Image View
  • Demonstration of Image View
  • Animation
  • Demonstration of Animation
  • Working with Tic-Tac-Toe Game
  • Working with Video
  • Controlling Audio
  • Audio Volume Seeking
  • Grid Layout and working with Grid Layout
  • App Basic Phrases
  • Working with App Basic Phrases
  • ListView
  • Time Table App
  • Working with Time Table App
  • Egg Timer App
  • Working with Egg Timer App
  • Showing and Hiding UI Element
  • Demonstration of Showing and Hiding UI Element
  • Brain Trainer
  • Working with Brain Trainer App
  • Try and Catch Block
  • Java String Manipulation
  • Java Classes
  • Implementing Java String
  • String Concatenation and its types
  • Implementing Java String Methods
  • Guessing Player App
  • Processing JSON Data
  • Working JSON Data
  • Climatic Condition App
  • Working with Climatic Condition App
  • Implementing Map Activity
  • Working with Customize App
  • Hikers Watch App
  • Implementing Hikers Watch App
  • Memorable Places App
  • Implementing Memorable
  • Storing Data Permanently
  • Demonstration of Splash Screen
  • Working with Login Activity
  • Adding Show Activity
  • Introduction to Custom Action Bar
  • Customizing Action Bar
  • Alert Dialog
  • Adding Alert Dialog
  • Notes Application
  • Creating Notes Application
  • SQLite Database
  • Implementing and working with SQLite Database
  • SQLite Advance
  • Working with SQLite Advance
  • Webview
  • Working with Webview
  • Bluetooth
  • Implementing Bluetooth
  • Version Control
  • Implementing Version Control
  • Implementing the Firebase
  • ADMob and ADmob implementation
  • Local Notification
  • Implementing Local Notification
  • Multi-Screen
  • Working with Multi-Screen
  • Introduction to Wear OS
  • Working with Hello Round World Project
  • Working with different watch faces
  • Working with People Counter App
  • Working with Cards
  • Understanding Card
  • Making use of List
  • Understanding List
  • Working with Adapter Class
  • Working with List
  • Working with Voice Input
  • Communicating with User Phone
  • Working with Communication Wear Module
  • Notification in Wearable OS
  • Custom Watch Faces
  • Creating Google Sign in
  • Configuration for Google Sign in
  • Demonstration of Google Sign in
  • Building Facebook Login
  • Demonstration of Facebook Login
  • Working with OTP Verification
  • Case Study: Near By Places App
  • Case Study: Visitor Management App Case Study: Online YouTube Player Case Study: Chatting App
  • Case Study: Art Interest App Case Study: Salon App
  • Case Study: Grocery Store Online Shopping App Case Study: Hotel Booking App
  • Strategies for Marketing and App Search Engine
  • App Store Optimization
  • Generating Signed APK
  • Creating Play store account
  • Updating Developer Profile
  • Uploading App on the Play Store
  • Basics of Kotlin
  • Difference between Kotlin and Java
  • Demonstration of Weather App
  • Exploring Kotlin Language

Certificate (YCMOU Recognised Courses)

  • KLiC 120 hour courses are recognised by Yashwantrao Chavan Maharashtra Open University (YCMOU).
  • MKCL provides certificate to the KLiC learner after his/her successful course completion.
  • Yashwantrao Chavan Maharashtra Open University (YCMOU) provides mark sheet to successfully passed KLiC learners (Jurisdiction: Maharashtra).
  • Please Refer Fee Structure for YCMOU Certification

Academic Approach

The Academic Approach of the course focuses on the “work centric” education i.e. begin with work (and not from a book !), derive knowledge from work and apply that knowledge to make the work more wholesome, useful and delightful. The ultimate objective is to empower the Learner to engage in socially useful and productive work. It aims at leading the learner to his/her rewarding career as well as development of the society.

Learning methodology

  • Learners are given an overview of the course and its connection to life and work.
  • Learners are then exposed to the specific tool(s) used in the course through the various real-life applications of the tool(s).
  • Learners are then acquainted with the careers and the hierarchy of roles they can perform at workplaces after attaining increasing levels of mastery over the tool(s).
  • Learners are then acquainted with the architecture of the tool or Tool Map so as to appreciate various parts of the tool, their functions and their inter-relations.
  • Learners are then exposed to simple application development methodology by using the tool at the beginner’s level
  • Learners then perform the differential skills related to the use of the tool to improve the given ready-made outputs.
  • Learners are then engaged in appreciation of real-life case studies developed by the experts.
  • Learners are then encouraged to proceed from appreciation to imitation of the experts.
  • After imitation experience, they are required to improve the expert’s outputs so that they proceed from mere imitation to emulation.
  • Finally, they develop the integral skills involving optimal methods and best practices to produce useful outputs right from scratch, publish them in their ePortfolio and thereby proceed from emulation to self-expression.

Evaluation Pattern

Evaluation Pattern of KLiC Courses consists of 4 Sections as per below table:

Section No. Section Name Total Marks Minimum Passing Marks
1 Learning Progression 25 10
2 Internal Assessment 25 10
3 Final Online Examination 50 20
Total 100 40
4 SUPWs (Socially Useful and Productive Work in form of Assignments) 5 Assignments 2 Assignments to be Completed & Uploaded

MKCL’s KLiC Certificate will be provided to the learner who will satisfy the below criteria:

  1. Learners who have successfully completed above mentioned 3 Sections i.e. Section 1, Section 2 and Section 3
  2. Additionally, learner should have completed Section 4 (i.e. Section 4 will comprise of SUPWs i.e. Socially Useful and Productive Work in form of Assignments)
    • Learner has to complete and upload minimum 2 out of 5 Assignments

KLiC Courses Fee Structure from 01 July, 2025 Onwards

KLiC 120 hour course fee applicable from 01 July, 2025 all over Maharashtra
KLiC Course Duration MFO: MKCL Share
(Including 18% GST)
ALC Share
(Service Charges to be collected by ALC)
MKCL Certificate YCMOU Marksheet
120 hours (Without YCMOU Marksheet) Rs. 1,000/- Rs. 5,000/- Available Not Available
120 hours (With YCMOU Marksheet) Rs. 1,118/- Rs. 5,000/- Available Available


Important Points:
* Above mentioned fee is applicable for all Modes of KLiC Courses offered at Authorised Learning Center (ALC) and at Satellite Center
* Total fee is including of Course fees, Examination fees and Certification fees
* MKCL reserves the right to modify the Fee anytime without any prior notice

KLiC Courses Fee Structure upto 30 June, 2025

From 01 January 2025 onwards, the fees for all KLiC courses in ALCs of Mumbai Metropolitan Regional Development Authority (MMRDA), Pune Metropolitan Regional Development Authority (PMRDA) and Rest of Maharashtra will be applicable as shown in the table below:

KLiC Courses of 120 Hours:


Mode Total Fee (Rupees) Single
Installment

(Rupees)
Two
Installments

(Rupees)
Single Installment 6000/- 6000/- N/A
Two Installments 6200/- 3100/- 3100/-

Total fee is including of Course fees, Examination fees and Certification fees

Important Points:
* Above mentioned fee is applicable for all Modes of KLiC Courses offered at Authorised Learning Center (ALC) and at Satellite Center
* Total fee is including of Course fees, Examination fees and Certification fees
* MKCL reserves the right to modify the Fee anytime without any prior notice